floor anything involving a square root once calculation's done max hp: 40 + (body * square root of level) + your eq/status max hp mods chance to regen hp per move: rng 256 < square root of (body+level) + your eq/status hp regen chance mods amount of hp to regen: square root of body max stamina: body + your eq/status max sp mods chance to regen stam per move: as hp amount of sp to regen: square root of max stam or 1 max mana: mind + your eq/status max mp mods chance to regen mana per move: rng 256 < square root of (mind+level) + your eq/status mp regen chance mods amount of mp to regen: square root of max mana or 1 to hit: rng 256 < 224 + attack's acc modifier + attacker's eq/status acc mods - opponent's eq/status def mods - opponent's spirit to damage: weapon's base damage + rng attack's damage + square root of body + attacker's eq/status dam mods - opponent's eq/status dam reduction mods damage can't be reduced to below square root of attacker's (body+level) but some attacks may naturally do that little statuses: have an effect and a rank eg. On your toes gives +30 acc, +30 def plus another +10 acc and +10 def per each rank above one Poison deals you 1 damage +1 for each rank above one whenever a status applies its effect it is also tested rng 8 < rank if so the rank is reduced by one certain eq or statuses give you resistance to these statuses which means that whenever they would be tested they are instead automatically reduced one in rank monsters: are the sum of their level, body/mind/spirit attributes, statuses and skillbooks some statuses and skillbooks are defined on the mob itself and some are inherited from its category eg dragons are various colours and sizes but they all have magic resistant scales hp etc put together just like the player character monsters refresh their status lists when they walk onscreen but not their hp game knows the difference between minor/range/major monsters these dont come from difference lists; minor monsters are ones with the minimum level possible for the floor major vice versa minor and range monsters respawn after (some duration? lol)