Made in 2015, left half-finished until I saw the anyone-can-join project thread on Doomworld and revived the map with a pissed-off ironic title. This sorta debuts my being credited as "yakfak", which is just a forum handle, really! The intended monster make-up here is hidden in skill 3 which is way too softcore for most people to pick; it's an ammo denial map, as usual, with some pesky mancubi you can't easily chainsaw, plus lots of variance in the main path through the level, dead ends, weird bits and secrets which take you behind the scenes. The map actually takes a long time to start, taking you on a tour of its canals first, letting you get crushed by a totally unfair trap ceiling if that's yr particular thing. I was fairly obsessed by a textural trick you can do in vanilla doom, which is taking the frozen FIRELAV frame and offsetting it so its vertical seam creates the appearance of bevelled gemstone. It's crude but it's a really neat decoration. Elsewhere the map is subtly brown on brown on pink - I remember putting a lot of effort into the wallpaper although it's still hard to find a really great screenshot...
If you select incorrect skill levels, giggle, what you'll get is either a very silly chaingun rush on easy or an ill-judged slaughter on hard. There really isn't enough ammunition on Ultra Violence so yet again I've poured hours and hours into a level destined to be enjoyed by hardly anyone. \o/ Wonder if anyone has ever navigated their way to the totally pointless secret exit? I think it even stops you from being able to max the map. I still see a lot of cool features in this level (like the sneaky back route and the mysterious black doors that all open at once all over the level, not so much the final room with a cyberdemon that shoots at you from a dark sector it can't leave lol) but I'm blaming the balance on someone called yakfak, whoever that is. :3
I posted the map template, monster-free, on doomworld and asked for help populating it with encounters; a great player called rdwpa submitted an interesting take and I really wish I could still find the thread to link here! Oh well.
A slow piece of sewer blues, designed for an attempted resoundtracking of d2reload.wad that never really got anywhere. Creepy and minor key and clunky-clavi. It's not a giant piece of music but it still seems to survive extended loops.