decklist is here!

Overview:
This deck attempts to capture our struggle with information overload.
In addition to standard M:TG concepts, (begin with 20 life and a hand of seven cards, no mulligan!)
it places an additional set of rules upon the player:
- You may play a basic land from your sideboard each turn, if you have not already played a land that turn.
- The other two cards in your sideboard go to the Planes zone and the Command zone, respectively;
- Gnostro functions as a commander; it returns to the Command zone when removed from play if you want it to. Commander tax also applies.
- At the end of each turn, each card in your graveyard deals you one damage.
- During your combat phase, all your untapped creatures attack you! Any untapped attacking creatures you control can block themselves, if you like.
- At the end of each turn, if you haven't put a card onto the battlefield that turn, you lose the game.
- The objective of this fixation deck is to get every permanent onto the battlefield without running out of life or decking yourself!
- Don't worry; cards exiled by themselves or by Aphemia's ability do not need to be put in play.
- One extra rule: no wimping out of cascade, it's mandatory!

This can be beaten with some serious planning!
Stacking the deck is totally fine, explore the puzzle however you like.